I'm Tom, a graphics and games programmer with an MSc in High-Performance Graphics and Games Engineering with research on marching cubes algorithm for low-poly mesh generation.
In my personal time I'm working on a 3D multiplayer pirate game called Buccaneer Battles in Unreal Engine 5 and hope to soon release my first mobile game, Crystal Cavern, on the Google Play Store.
Hardworking and always eager to improve, I enjoy making efficient and readable code to produce exciting gameplay.
As part of my masters degree at the University of Leeds, I have gained experience with cutting edge graphics techniques necessary for optimised and visually appealing game experiences.
Dissertation: Low-poly mesh generation with marching cubes
Games have been a passion of mine ever since my first playstation 2 game and that enthusiasm has only grown over time. Nowadays, I enjoy playing online multiplayer games on PC, with a particular preference for the survival genre.
Based in the north of England, I studied my bachelors degree at the University of York, graduating in 2023 with a 1st class in computer science. During my time at York I represented university esports, attending workshops with the National University Esports League and organising competitive events with other universities. I also held a committee position on the game development society, contributing to small in-house game jams and helping to organise them. Since then, I have graduated from a masters in high-performance graphics and games engineering at the University of Leeds.
If I'm not creating or playing games in my free time, I love going for walks in the countryside or hunting for fossils on the Yorkshire coast. On top of this I enjoy swimming and cycling and once cycled 105km from York to Bridlington in a single day after completing my undergrad.
Contact me at: tom.jackson1711@gmail.com